StarLink Internet For Gaming

On February9, 2021 SpaceX opened up preorders for StarLink, their high-speed broadband internet service, for $99 USD. In case you haven’t heard of StarLink, it’s yet another company owned by billionaire philanthropist, Elon Musk, and a subsidiary of SpaceX. Their goal is to bring reliable high speed internet to places where high speed internet infrastructure is lacking or non existent.

What does StarLink mean for Gaming?

Per their website, they claim to have low latency so data transfer rates are much faster. StarLink states, “Starlink satellites are over 60 times closer to Earth than traditional satellites, resulting in lower latency and the ability to support services typically not possible with traditional satellite internet.” This mean that more people can have access to better, more reliable internet speeds no matter where they are on earth and they can satisfy that gaming itch we all have.

As a gamer myself, this excites me to be able to bring the joy of gaming to those who have never had it before. Third world countries can now have access to reliable internet and potentially change the lives of kids. Inspire others to be game developers. Teachers being able to bring more games into the class room to help students learn and retain more information.

  • 74% of teachers have digital game-based learning to enhance their lessons (Juraschka, 2019).
  • 93% of class time is spent on class tasks when using game-based learning (Juraschka, 2019).
  • 52% of young students have played educational games (Murray, 2012).
  • Video games can be effective in classroom settings because 91% of school-age children are familiar with them (Murray, 2012).
  • However, with only 46% of children having access to the technology required for video game-based learning, it is difficult to implement fully (Murray, 2012).
  • 54% of U.S. educators strongly agree that game-based learning is a must-have (Murray, 2012).
  • 38% of U.S. teachers agree that it is needed in the classroom (Murray, 2012).
  • Only 8% of U.S. instructors are unsure whether it is a necessary addition in classes (Murray, 2012).

(Information Pulled from Guide2Research)

This is not just from a gaming entertainment perspective, but from a gaming education perspective. This is going to change the lives of so many youth around the world. A whole new world of opportunities are opening up to those without reliable access to the world wide web and I for one and glad to see it happen. More people for me to pwn in the gaming world, CAN I GET AN AMEN! Until next time gamers, keep grinding.

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